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An Interactive Tool for Analysis and Optimization of Texture Parameters in Photorealistic Virtual 3D Models : Volume I-2, Issue 1 (13/07/2012)

By Sima, A. A.

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Book Id: WPLBN0004013545
Format Type: PDF Article :
File Size: Pages 6
Reproduction Date: 2015

Title: An Interactive Tool for Analysis and Optimization of Texture Parameters in Photorealistic Virtual 3D Models : Volume I-2, Issue 1 (13/07/2012)  
Author: Sima, A. A.
Volume: Vol. I-2, Issue 1
Language: English
Subject: Science, Isprs, Annals
Collections: Periodicals: Journal and Magazine Collection, Copernicus GmbH
Historic
Publication Date:
2012
Publisher: Copernicus Gmbh, Göttingen, Germany
Member Page: Copernicus Publications

Citation

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Sima, A. A., Viola, I., & Buckley, S. J. (2012). An Interactive Tool for Analysis and Optimization of Texture Parameters in Photorealistic Virtual 3D Models : Volume I-2, Issue 1 (13/07/2012). Retrieved from http://worldebooklibrary.com/


Description
Description: Centre for Integrated Petroleum Research (UniCIPR), Postboks 7810, 5020 Bergen, Norway. Texture mapping is a common method for combining surface geometry with image data, with the resulting photorealistic 3D models being suitable not only for visualization purposes but also for interpretation and spatiameasurement, in many application fields, such as cultural heritage and the earth sciences. When acquiring images for creation of photorealistic models, it is usual to collect more data than is finally necessary for the texturing process. Images may be collected from multiple locations, sometimes with different cameras or lens configurations and large amounts of overlap may exist. Consequently, much redundancy may be present, requiring sorting to choose the most suitable images to texture the model triangles. This paper presents a framework for visualization and analysis of the geometric relations between triangles of the terrain model and covering image sets. The application provides decision support for selection of an image subset optimized for 3D model texturing purposes, for non-specialists. It aims to improve the communication of geometrical dependencies between model triangles and the available digital images, through the use of static and interactive information visualization methods. The tool was used for computer-aided selection of image subsets optimized for texturing of 3D geological outcrop models. The resulting textured models were of high quality and with a minimum of missing texture, and the time spent in time-consuming reprocessing was reduced. Anecdotal evidence indicated that an increased user confidence in the final textured model quality and completeness makes the framework highly beneficial.

Summary
AN INTERACTIVE TOOL FOR ANALYSIS AND OPTIMIZATION OF TEXTURE PARAMETERS IN PHOTOREALISTIC VIRTUAL 3D MODELS

 

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