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Ultimate Game Programming Guide for Mac Os X

By Greenstone, Brian

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Book Id: WPLBN0003842697
Format Type: PDF eBook :
File Size:
Reproduction Date: 2015

Title: Ultimate Game Programming Guide for Mac Os X  
Author: Greenstone, Brian
Volume:
Language: English
Subject: Game Programming, Video Games, Programming
Collections: Online Programming Books
Historic
Publication Date:
2004
Publisher: Pangea Software, Inc.

Citation

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Briangreenstone,. (2004). Ultimate Game Programming Guide for Mac Os X. Retrieved from http://worldebooklibrary.com/


Description
Description: This intermediate-level programming book contains all the tricks of the trade that you need to know to build a game engine for Mac OS X. You’ll learn about all of the nuances dealing with the various Mac OS technologies such as the HID Manager, OpenGL, OpenAL, Core Graphics, Rendezvous, Quicktime, and more!.

Table of Contents
TOC : Development Tools for the Mac - Choosing a Video Mode - OpenGL for the Mac - OpenGL Optimizations - PowerPC Math Optimizations - Vertex Array Range - Calculating the Frame Rate - Gamma Fades - Carbon Events - Audio - Simple Input - Input with the HID Manager - Writing a Maya Plug-in - Stereo 3D - Networking - Copy Protection - Miscellaneous Mac Tidbits - Marketing & Selling.


 

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