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Simulating Humans: Computer Graphics, Animation, and Control

By Badler, Norman I.

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Book Id: WPLBN0003842696
Format Type: PDF eBook :
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Reproduction Date: 2015

Title: Simulating Humans: Computer Graphics, Animation, and Control  
Author: Badler, Norman I.
Volume:
Language: English
Subject: Computer Graphics, Video Games, Programming
Collections: Online Programming Books
Historic
Publication Date:
1992
Publisher: Oxford University Press

Citation

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I.Badle, N. (1992). Simulating Humans: Computer Graphics, Animation, and Control. Retrieved from http://worldebooklibrary.com/


Description
Description: It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.

Table of Contents
TOC : Introduction and Historical Background - Body Modeling - Spatial Interaction - Behavioral Control - Simulation with Societies of Behaviors - Task-Level Speci cations - Epilogue.


 

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