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Well Played 1.0: Video Games, Value and Meaning

By: Drewdavidson

...Description: 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of “well played.” The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretat...

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Well Played 2.0 – Video Games, Value and Meaning

By: Drewdavidson

...the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order to provide a variety of perspectives on the value of games....

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Type 'N' Feed

By: Retro Gamer
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Evaluating Java for Game Development

By: Jacobmarner
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Simulating Humans: Computer Graphics, Animation, and Control

By: Norman I.Badler
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Graphics Programming Black Book

By: Michaelabrash

...ast few chapters of this book are more relevant, and include a series of explorations of some of the technology behind the popular Doom and Quake 3-D games by id Corporation (where the author worked). Optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, and Binary Space Partitioning (BSP) trees are explained. Current gaming and 3-D tec...

...ing with the VGA - VGA Data Machinery - VGA Write Mode 3 - Yet Another VGA Write Mode - Reading VGA Memory - Saving Screens and Other VGA Mysteries - Video Est Omnis Divisa - Higher 256-Color Resolution on the VGA - Be It Resolved360x480 - Yogi Bear and Eurythmics Confront VGA Colors - Changing Colors without Writing Pixels - Bresenham Is Fast, and Fast Is Good - The Good,...

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Ultimate Game Programming Guide for Mac Os X

By: Briangreenstone

...TOC : Development Tools for the Mac - Choosing a Video Mode - OpenGL for the Mac - OpenGL Optimizations - PowerPC Math Optimizations - Vertex Array Range - Calculating the Frame Rate - Gamma Fades - Carbon Events - Audio - Simple Input - Input with the HID Manager - Writing...

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Astroids (video game)

By: Retro Gamer

...Asteroids is an arcade multi-directional shooter released in November 1979 by Atari Inc. It was one of the most popular and influential games of the golden age of arcade games, selling 70,000 arcade cabinets.[1] Asteroids uses a vector display and a two-dimensional view that wraps around in both screen axes. The player controls a spaceship in an asteroid fiel...

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Frogger (video game)

By: Retro Gamer

...nd navigate a river full of hazards. Skillful players may obtain some bonuses along the way. The game is regarded as a classic from the golden age of video arcade games and was noted for its novel gameplay and theme. It was also an early example of a game using more than one CPU, as it used two Z80 processors. Frogger is still popular and clones can be found on many Intern...

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Classic Hangman (video game)

By: Retro Gamer
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Tetris (video game)

By: Retro Gamer

...Tetris (Russian: Те́трис, pronounced [ˈtɛtrʲɪs]) is a Soviet tile-matching puzzle video game originally designed and programmed by Alexey Pajitnov. It was released on June 6, 1984, while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow. He derived its name ...

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Checkers (video game)

By: Retro Gamer

...Checkers or draughts is the name of several different board games. All of these games are similar. In every kind of checkers, the other player's pieces can be taken by being "jumped" over. "Checkers" is the American name. In British English, and in various other English-speaking na...

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Chess Board Game (video game) : Version 2

By: Retro Gamer

...e player with white pieces always makes the first move.[4] Because of this, White has a small advantage, and wins more often than Black in tournament games. ...

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Pac Man (video game)

By: Retro Gamer

...80.Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. Upon its release, the game—and, subsequently, Pac-Man derivatives—became a social phenomenon that sold a large amount of merchandise and also inspired, among other things, an...

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Chinese Checkers (video game)

By: Retro Gamer

... or moves which jump over other pieces. The others continue playing to establish 2nd, 3rd, 4th, 5th, and last place finishers. Like other skill-based games, Chinese checkers involves strategy. The rules are simple, so even young children can play. ...

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Chess (video game)

By: Retro Gamer

...e player with white pieces always makes the first move.[4] Because of this, White has a small advantage, and wins more often than Black in tournament games. ...

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Space Invaders (video game)

By: Retro Gamer

...Space Invaders (スペースインベーダー Supēsu Inbēdā?) is an arcade video game developed by Tomohiro Nishikado and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Inv...

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Play Learn Japanese (video game)

By: Retro Gamer
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Performance audit report : regulation and monitoring of video gambling machines, Department of Justice, Gambling Control Division; Issue: 1994

By: Montana. Legislature. Office of the Legislative Auditor
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Nvidia Gpu Programming Guide

By: Nvidiacorporation

...imize Your Application - General GPU Performance Tips - GeForce 6 & 7 Series Programming Tips - GeForce FX Programming Tips - General Advice - 2D and Video Programming - NVIDIA SLI and Multi-GPU Performance Tips - Stereoscopic Game Development - Performance Tools Overview....

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Adventure Games' Hint Book: アドベンチャーゲーム必勝本―君も冒険王になれる!!

By: 山下 章
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Violence in video games : hearing before the Subcommittee on Telecommunications and Finance of the Committee on Energy and Commerce, House of Representatives, One Hundred Third Congress, second session, June 30, 1994

By: United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and Finance
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Performance Audit Report : Regulation and Monitoring of Video Gambling Machines, Department of Justice, Gambling Control Division : Year 1994

By: Montana. Legislature. Office of the Legislative Auditor

Additional Subjects: Legislative auditing; Video games

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Violence in Video Games : Hearing before the Subcommittee on Telecommunications and Finance of the Committee on Energy and Commerce, House of Representatives, One Hundred Third Congress, Second Session, June 30, 1994

By: United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and Finance

... Classic Literature Collection World Public Library.org GAMES, SERIAL NO. 103-124 Title: VIOLENCE IN VIDEO GAMES, SERIAL NO.... ... World Public Library.org GAMES, SERIAL NO. 103-124 Title: VIOLENCE IN VIDEO GAMES, SERIAL NO. 103-124 Author: Author Language: English Subjec... ...... ...... ... Sales Office. Washington, DC 20402 ISBN 0-16-045912-5 o1 '^n/- VIOLENCE IN VIDEO GAMES Y 4. EN 2/3: 103-124 Uiolence in Uideo Ganes, Serial No HEARI... ... Office. Washington, DC 20402 ISBN 0-16-045912-5 o1 '^n/- VIOLENCE IN VIDEO GAMES Y 4. EN 2/3: 103-124 Uiolence in Uideo Ganes, Serial No HEARING BEF... ...Association 16 Thomas, Stanley, president, Sega Channel 8 (III) VIOLENCE IN VIDEO GAMES THURSDAY, JUNE 30, 1994 House of Representatives, Committee o... ...ation 16 Thomas, Stanley, president, Sega Channel 8 (III) VIOLENCE IN VIDEO GAMES THURSDAY, JUNE 30, 1994 House of Representatives, Committee on Ener... ...ubcommittee on Telecommunications and Finance. Our hearing is on violence in video games, ratings and blocking technology. Conservative growth estimat...

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